Hello and welcome to the corner of weird little games I've made (in order from newest to oldest). + a journal of Ideas and concepts of things I'm working on!


 

Labwork

I slammed this out in a night because I couldn't sleep.
There are 2 endings and ~30 lines of dialog. You could probably finish it in 5 or so minutes.
Chemist is my tf2 oc :D I'll eventually have a lore doc for him

Play in browser on Itch.io

 

Dress Up Dee

Inspired by mid-2000s girls go games style dress up games!
You can put clothes on my fursona. That's it that's the game
Made in Godot 4.4, all art, assets, and music by me

Play in browser on Newgrounds

 

 

Game Ideas + concepts

 

Catmaze

You're a cat. In a maze.
Pretty much what it says on the tin, I wanted to figure out how to code a randomly generating world. The idea was it's just a maze with tuna at the center, you can find other cats in the maze and talk to them, and a few not cats too.

 
 

Opt-Out

You are a shut in, you live in a tiny, studio apartment, you are a writer.

You have decided that you are either going to improve your mental health in the next year, or finally get the balls to go through with offing yourself.

 

Over the course of the game you have to manage eating, sleeping, paying your rent, and not getting worse; and you, as many others who are broke and sad, spend the majority of your time on the internet.

 

There are 3 major ends, and a plethora of little ways you can grow as a person (or become fucked up beyond recognition.)

 

The premise for this game was inspired by hypnospace outlaw, needy streamer overload, and me wanting to go apeshit every time someone depicts being mentally ill as Sad+ and not what it actually fucking is.

 

I've actually done quite a bit of work on this one, the overworld/apartment is visually done and the majority of the interactable bits are in there and usable. The issue ended up being when I started plotting the internet and realized just how much art and code that was, even after I toned it way way back to being the barest minimum. Which not only looks bad, but it would feel bad to play. Since it's less a tiny piece of the internet and more to the tune of a linear path with buttons to give yourself the varous status effects that would eventually be endings.

 

For now I've got the project on hold, and the plan is to work on it whenever I feel like dicking around in html, but not on my website. Since it's an insane undertaking with me being the only major developer (with a little bit of coding help from one of my irls.)